Difference between revisions of "Virtual Reality And Videogames"

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(rv accidental rollback. Sorry about that.)
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The amount of computing power used on videogames will depend on the circumstances at the beginning of the [[Lunar Settlement]] and the amount of computers brought to the moon, where videogames could be used with the spare computing power. The manufacture of computers might start in the medium-later stages of the settlement, then, limiting the amount of computer resources used for entertainment. However, if the computing power is allocated on Earth, then the amount of resources used for entertainment will depend on the bandwidth and the speed of the link.
 
The amount of computing power used on videogames will depend on the circumstances at the beginning of the [[Lunar Settlement]] and the amount of computers brought to the moon, where videogames could be used with the spare computing power. The manufacture of computers might start in the medium-later stages of the settlement, then, limiting the amount of computer resources used for entertainment. However, if the computing power is allocated on Earth, then the amount of resources used for entertainment will depend on the bandwidth and the speed of the link.
  
Currently there is people on Earth that spend long times on virtual reality environments and videogames. Therefore, it is viable to use this tools as means of leisure and entertainment for the lunar settlers.
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Currently there are people on Earth that spend long times on virtual reality environments and videogames. Therefore, it is viable to use these tools as means of leisure and entertainment for the lunar settlers.
  
 
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[[Category:Recreation]]
 
[[Category:Recreation]]

Latest revision as of 04:52, 10 July 2012

The amount of computing power used on videogames will depend on the circumstances at the beginning of the Lunar Settlement and the amount of computers brought to the moon, where videogames could be used with the spare computing power. The manufacture of computers might start in the medium-later stages of the settlement, then, limiting the amount of computer resources used for entertainment. However, if the computing power is allocated on Earth, then the amount of resources used for entertainment will depend on the bandwidth and the speed of the link.

Currently there are people on Earth that spend long times on virtual reality environments and videogames. Therefore, it is viable to use these tools as means of leisure and entertainment for the lunar settlers.

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